Charts

Hit Locations (reverse order on hit dice):
01-10 Head
11-20 R. Arm
21-30 L. Arm
31-70 Body
71-85 R. Leg
86-00 L. Leg
Combat Difficulty Modifier:
+30 Easy Attacking Surprised target, Shooting Point Blank
+20 Routine Melee target outnumbered 3-1, Target Stunned
+10 Ordinary Melee target outnumbered 2-1, Melee prone target, Attacking from higher ground, Shooting Short Range
+0 Challenging Standard attack
-10 Difficult Any test while fatigued, Shooting Long Range, Shooting Prone Target
-20 Hard Shooting into Melee, Dodging while prone, Melee in darkness, Unarmed Melee against an Unarmed target, Using a weapon without the correct Talent
-30 Very Hard Firing a heavy weapon that has not been braced, Shooting at Extreme Range, Shooting in darkness
Shooting Ranges:
Point Blank +30 3 meters or less
Short Range +10 Less than half weapon’s range
Long Range -10 More than double the weapon’s range
Extreme Range -30 More than triple the weapon’s range
Using Fate Points:
  • Re-roll a failed test once. Results of the re-roll are final.
  • Gain +10 bonus to a test. Must be chosen before dice are rolled.
  • Add a degree of success to a successful test. May be chosen after dice are rolled.
  • Count as having rolled a 10 for initiative.
  • Instantly remove 1d5 damage (cannot affect critical damage).
  • Instantly recover from being stunned.
    Players may permanently reduce their Fate by 1 to avoid dying.

Charts

Rogue Trader davebot7 MooseEffect